*There are no house building requirements the length of this Mini-Challenge
**Goals during game play**
-Select the Materialistic Trait for one of your sims
*Achieve level 10 of either the Management or Investor branch of the Business career
*Produce and raise an Heir to the Young Adult life stage
**Unique twists on game play**
*Absolutely NO Whims on The Drifter or the Secondary Sim may be dismissed
-If either The Drifter or the Secondary Sim rolls a Whim to purchase a specific object or spend a certain amount of Simoleons, that Whim must be pinned and fulfilled as soon as possible
*ALL pinned Whims MUST be completed before traveling